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/collisionNumbering [ Modules ]

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NAME

module collisionNumbering

PURPOSE

  • includes the numbering of the particles according to their collision partners.
  • This numbering is stored in the "%event" variable.
  • Also includes the routine which based on %event decides whether two particles did collide before.
  • Include routines which store and output the number of collisions.

NOTES

In GiBUU we label each particle by the event it stems from. This labeling is different for real and perturbative particles.

REAL PARTICLES:

  • We assign a unique number to each event. Event #1 gets %event=firstEventNumber, Event #2 gets %event=firstEventNumber+1,...
  • To check whether to particles stem from the same event, we just need to check whether their %event entries coincide.

PERTURBATIVE PARTICLES:

  • The perturbative particles produced in some event get as %event the %number of the realParticle which took part in the event
  • To check whether a real and perturbative particle stem from the same event, we check whether pert%event=real%number


collisionNumbering/firstEventNumber [ Global module-variables ]

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PURPOSE

First number to be given to particles in a collision

SOURCE

  integer, parameter :: firstEventNumber=1000000

collisionNumbering/CountedEvents [ Global module-variables ]

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PURPOSE

The number of counted events:

  • first index --- 0: integrated number, 1: from a given time step only
  • second index --- 0: all, 1: 1-Body, 2: 2-Body, 3: 3-Body
  • third index --- 1: real particles, 2: perturbative particles

SOURCE

  integer, save, dimension(0:1,0:3,1:2) :: CountedEvents=0

collisionNumbering/getCountedEvents [ Functions ]

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NAME

function getCountedEvents()

PURPOSE

Returns number of counted events

OUTPUT

  • integer, dimension(0:1,0:3,1:2) :: getCountedEvents


collisionNumbering/nullCountedEvents [ Subroutines ]

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NAME

subroutine nullCountedEvents(iflag)

PURPOSE

Sets countedEvents back to zero

INPUTS

integer, intent(in) :: iflag ! =0 --- set to zero all countedEvents

                   ! =1  --- set to zero only the previous time step counter


collisionNumbering/getn_participants [ Functions ]

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NAME

function getn_participants()

PURPOSE

Returns number of participants.

RESULT

  • integer, dimension(1:2) :: getn_participants


collisionNumbering/nulln_participants [ Subroutines ]

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NAME

subroutine nulln_participants

PURPOSE

Sets to zero the number of participants.


collisionNumbering/ReportEventNumber [ Subroutines ]

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NAME

subroutine ReportEventNumber(InPart,OutPart, nr,time,code1,code2,weight)

PURPOSE

Used for statistics. Called e.g. by collsionTerm.

INPUTS

  • type(particle),dimension(:) :: InPart -- incoming particles
  • type(particle),dimension(:) :: OutPart-- outgoing particles
  • integer,dimension(1:2) :: nr -- EventNumber
  • real :: time -- time of collision
  • integer :: code1 -- code of collision
  • integer, optional :: code2 -- subcode of collision
  • real, optional :: weight -- event-weight

possible values for code1 are:

  • 1-body: 11= real particle decay, 12= pert.particle decay
  • 2-body: 211= real+real , 212= real+pert
  • 3-body: 3111= real+real+real, 3112= real+real+pert

possible values for code2 (2-body) are:

OUTPUT

---

NOTES

You can (ab)use this routine for debugging purposes: listing the event if a particle with a given ID collides or if a particle, which is produced in some given event collides again, many possibilities...

But be aware: you have no information about finalState !


collisionNumbering/pert_numbering [ Functions ]

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NAME

integer function pert_numbering(realteilchen)

PURPOSE

Calculate the Event number of a perturbative particle which collided with the real particle "realteilchen". If realTeilchen is not given than the return value is -999, which can never be associated to any particle.

INPUTS

  • type(particle), optional :: realTeilchen

OUTPUT

event number


collisionNumbering/real_numbering [ Functions ]

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NAME

integer function real_numbering()

PURPOSE

Calculate the Event number of a real particle. The event number for the real particles are unique. A collision happened at later time will cause a higher event number.

INPUTS

---

OUTPUT

event number

NOTES

The minimal value of numbering is firstEventNumber.


real_numbering/eventNumber [ Global module-variables ]

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SOURCE

    integer, save  :: eventNumber=firstEventNumber

PURPOSE

Number to be given to every real particle stemming from a collision event:

  • This number should by unique !
  • Therefore we raise "eventnumber" by one for every event.
  • All produced particles then get this "eventnumber" set into "teilchen(i,j)%event".

If two real particles agree in "teilchen(i,j)%event", "teilchen(k,l)%event" then they are not allowed to scatter to prevent multiple collisions. of one pair without interaction with the outside world.


collisionNumbering/pert_firstnumbering [ Functions ]

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NAME

integer function pert_numbering(realTeilchen,pertTeilchen)

PURPOSE

calculate the value of firstevent, which has to be given to the final particles, when realTeilchen and pertTeilchen collided

possible return values:

  • realTeilchen%number, if pertTeilchen not given
  • pertTeilchen%firstEvent, if pertTeilchen%firstEvent.ne.0
  • some exotic value, if you wish
  • realTeilchen%number as default

INPUTS

NOTES

This routine should be called only, if for a incoming particle we had %firstEvent==0; If not, it does also the right stuff, but slower.

if only realTeilchen is given, it is as calling "pert_numbering(realTeilchen)": return value = realTeilchen%number


collisionNumbering/pert_firstnumbering12 [ Functions ]

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NAME

integer function pert_firstnumbering12(reset,DoNotInc)

PURPOSE

just return an increasing number every call

INPUTS

  • logical, optional :: reset -- if .true. the internal counter is reset to zero
  • logical, optional :: DoNotInc -- if .true. the internal counter is not increased, the returned number is the number given before

NOTES


collisionNumbering/real_firstnumbering [ Functions ]

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NAME

integer function real_firstnumbering(reset)

PURPOSE

just return an increasing number every call

INPUTS

  • logical, optional :: reset -- if .true. the internal counter is reset to zero


collisionNumbering/check_justCollided [ Functions ]

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NAME

logical function check_justCollided(a,b)

PURPOSE

Checks wether particles a and b stem from the same collision, and no other collision happened yet.

RESULT

  • true = if they are just created before by the very same event
  • false= if not...