gibuu is hosted by Hepforge, IPPP Durham
GiBUU

TABLE OF CONTENTS


/particleDefinition [ Modules ]

[ Top ] [ Modules ]

NAME

module particleDefinition

PURPOSE

Here type(particle) is defined. This module includes also functions for this type.


particleDefinition/particle [ Types ]

[ Top ] [ particleDefinition ] [ Types ]

NAME

type particle

PURPOSE

This is the major type definition.

NOTES

In order to calculate the size used in memory:

  • real : 8 byte
  • integer: 4 byte
  • logical: 4 byte

This type definition has to be as small as possible.

If you want to store additional informations, you have to use "PIL" modules.

SOURCE

  Type particle
     real, dimension (1:3) :: position=0.
     real, dimension (0:3) :: momentum=0.
     real, dimension (1:3) :: velocity=0.            ! velocity=dr/dt in calculation frame
     real                  :: mass=0.                
     ! Note :
     ! This is not the invariant mass p^mu p_mu, but the bare mass of the particle without the self-energy shift:
     ! => p(0)      =   sqrt[mass+scalarPot)**2+p(1:3)**2] 
     ! => p^mu p_mu =   (mass+scalarPot)**2
     real                  :: lastCollisionTime=0.   ! time of last collision
     real                  :: productionTime=0.      ! time of production
     real                  :: formationTime=0.       ! time of formation
     real                  :: perWeight=0.           ! perturbative weight
     real                  :: scaleCS=1.             ! scaling factor for hadron cross section (during formation)
     real                  :: offshellParameter=0.
     integer               :: ID=0
     integer               :: number=0               ! unique number for every particle
     integer               :: charge =0
     integer,dimension(1:2):: event=0                ! Number of event in which the particle was generated, 
                                                     ! changes during the run. 
                                                     ! cf. "collisionNumbering.f90" for details.
     integer               :: firstEvent=0           ! Number of first event, important for perturbative particles 
                                                     ! to track particle back to its production event. 
                                                     ! should stay constant during the run if the value is >0! 
                                                     ! is inherited to reaction products of the particle.
     integer               :: history=0              ! Variable to store the collision history of a particle
     logical               :: antiparticle=.false.
     logical               :: perturbative=.false.
     logical               :: in_Formation=.false.
  End Type particle

particleDefinition/sqrtS [ Functions ]

[ Top ] [ particleDefinition ] [ Functions ]

NAME

real function sqrtS(...)

PURPOSE

Evaluates Sqrt(s) for 1,2,3 or more particles, i.e.

    sqrt(mom(0)**2 - dot_product(mom(1:3),mom(1,3)))

where "mom" is the sum of momenta of all given particles.

USAGE

  • (real)=sqrtS(x)
  • (real)=sqrtS(x,y)
  • (real)=sqrtS(x,y,z) with x,y,z of type particle
  • (real)=sqrtS(V) with V = vector of type particle

NOTES

This function is overloaded.

You can also give an additional text as last argument: Then, before taking the sqrt, a test on negative argument is done. If the argument is smaller than -1e-3 an error message including the given text is thrown. (The threshold is given by the internal parameter "sqrtsCut".)


particleDefinition/setNumber [ Subroutines ]

[ Top ] [ particleDefinition ] [ Subroutines ]

NAME

subroutine setNumber(teilchen)

PURPOSE

Set number of a particle, a vector of particles or an array of particles, which is unique.

INPUTS

  • type(particle),intent(INout) :: teilchen

or:

  • type(particle),intent(INout),dimension(:) :: teilchen

or:

  • type(particle),intent(INout),dimension(:,:) :: teilchen


particleDefinition/FreeEnergy [ Functions ]

[ Top ] [ particleDefinition ] [ Functions ]

NAME

real function FreeEnergy(x)

PURPOSE

Evaluates vacuum energy of particle (i.e. sqrt(mass^2+p^2) )

INPUTS

type(particle), intent(in) :: x

USAGE

(real)=FreeEnergy(x) with x of type(particle)


particleDefinition/kineticEnergy [ Functions ]

[ Top ] [ particleDefinition ] [ Functions ]

NAME

real function kineticEnergy(x)

PURPOSE

Evaluates kinetic Energy= sqrt(p^2+m^2)-m for a particle

INPUTS

type(particle), intent(in) :: x

USAGE

(real)=kineticEnergy(x) with x of type particle

RETURN VALUE

real


particleDefinition/absMom [ Functions ]

[ Top ] [ particleDefinition ] [ Functions ]

NAME

real function absMom(x)

PURPOSE

Evaluates absolute momentum= SQRT(p,p) for a particle

INPUTS

type(particle), intent(in) :: x

USAGE

(real)=absMom(x) with x of type particle

RETURN VALUE

real


particleDefinition/absPos [ Functions ]

[ Top ] [ particleDefinition ] [ Functions ]

NAME

real function absPos(x)

PURPOSE

Evaluates absolute position= SQRT(x,x) for a particle

INPUTS

type(particle), intent(in) :: x

USAGE

(real)=absPos(x) with x of type particle

RETURN VALUE

real


particleDefinition/rapidity [ Functions ]

[ Top ] [ particleDefinition ] [ Functions ]

NAME

real function rapidity(x)

PURPOSE

Evaluates rapidity y for a particle

INPUTS

type(particle), intent(in) :: x

USAGE

(real)=rapidity(x) with x of type particle

RETURN VALUE

real


particleDefinition/setToDefault [ Subroutines ]

[ Top ] [ particleDefinition ] [ Subroutines ]

NAME

subroutine setToDefault(teilchen)

PURPOSE

Reset the particle to default values.

INPUTS

OUTPUT

Returns "teilchen" with all structure elements set to the default values. NOTE This routine is elemental, i.e. it can be applied to scalars as well as arrays.


particleDefinition/setNumberGuess [ Subroutines ]

[ Top ] [ particleDefinition ] [ Subroutines ]

NAME

subroutine setNumberGuess(teilchen)

PURPOSE

As the subroutine "setNumber", set the (unique) number of a particle. But here: Do this on a preliminary way.

INPUTS

  • type(particle),intent(INout) :: teilchen

RESULT

teilchen%number is set

NOTES

During generation of high energetic events, the ("unique") number of a particle has already to be known before they are really inserted into the particle vector and the numbers are assigned. But some events are skipped an redone resulting in a new particle list. Therefore the former "SetNumberGuess" calls can be forgotten by a call to "resetNumberGuess" or can be kept via "AcceptGuessedNumbers" [A "Hurra" for the nomenclature ;)]

The Calls "SetNumberGuess(...); ...;AcepptGuessedNumbers" is equivalent to "SetNumber"


particleDefinition/resetNumberGuess [ Subroutines ]

[ Top ] [ particleDefinition ] [ Subroutines ]

NAME

subroutine resetNumberGuess()

PURPOSE

forget all preliminary set "unique" numbers of particles

cf. "setNumberGuess"

INPUTS

  • logical, OPTIONAL :: WasGuessed -- possible value for the Flag lastNumberWasGuessed


particleDefinition/AcceptGuessedNumbers [ Subroutines ]

[ Top ] [ particleDefinition ] [ Subroutines ]

NAME

subroutine AcceptGuessedNumbers()

PURPOSE

accept all preliminary set "unique" numbers of particles

cf. "setNumberGuess"

INPUTS

none


particleDefinition/getNumber [ Functions ]

[ Top ] [ particleDefinition ] [ Functions ]

NAME

integer function getNumber

PURPOSE

return the number, which would be given as the (unique) number of a particle in a next call of setNumber

INPUTS

module variable "number"


particleDefinition/setNumbersToDefault [ Subroutines ]

[ Top ] [ particleDefinition ] [ Subroutines ]

NAME

subroutine setNumbersToDefault

PURPOSE

Set particle number counters to default values. Needed to avoid overflows for large number of parallel ensembles and/or particles. Is called from initconfig at the beginning of every subsequent run.

INPUTS


particleDefinition/IsSamePart [ Functions ]

[ Top ] [ particleDefinition ] [ Functions ]

NAME

logical function IsSamePart(x,y)

PURPOSE

Compare two particles and return .TRUE., if ID, Charge and antiparticle flag are equal.

INPUTS


particleDefinition/IsElastic [ Functions ]

[ Top ] [ particleDefinition ] [ Functions ]

NAME

logical function IsElastic (in, out)

PURPOSE

Given two ingoing and two outgoing particles, check if this is an elastic collision.

INPUTS

  • type(particle), dimension(2), intent(in) :: in,out


particleDefinition/countParticles [ Functions ]

[ Top ] [ particleDefinition ] [ Functions ]

NAME

integer function countParticles(p,id)

PURPOSE

Counts how many particles with ID "id" are in a given particle vector "p".

INPUTS

OUTPUT

  • count